Here is the presentation on how social media benefits Nintendo.
Wednesday, April 29, 2015
Wednesday, April 8, 2015
How to Communicate in Japan
How to Communicate in Japan
Communication via Face-face
- Japan is a very formal society. A business person who has an appointment with an Japanese is strongly recommended to dress attire and conservative suit as a way to show respect.
- If it is a meeting, one has to wait until someone tell him which seat he can take. Normally, the senior people will sit far from the door, while the junior people will sit close to the door.
- Japanese are likely to bow their heads to show respect either when they greet or say goodbye. The angle depends on the age, position and relationship of the subject. To bend one's body lower is to show more respect.
- Japanese are likely to address each other "-San", which is similar to the english prefixes "Mr/ Mrs/Ms/Miss." Unless the two have very close relationships or they are told otherwise by each other, they should always address each other "-san" either in public places or private places.
- Japanese are willing to make an appointment by making a phone call.
- Do not talk aloud in public places. It is rude.
- When in some quiet places like hotel lobbies or restaurants, it is better to switch the phone to "manner mode."
- Japanese has two letter options. A letter can be written either horizontally or vertically. One can choose whichever he prefers. The format should have the subject's title at top, preliminary greeting at the beginning of the body, and the writer's names and contract information at the end.
Resource
Japan-Language, Culture, Customs and Etiquette. Retrieve from:
Abe, Namiko. Writing letters in Japan. Retrieve from:
Tegami no kakikata. Retrieve from:
Greeting, etiquette, etc. Japan: the Official Guide. Retrieve from:
When to use -chan or -san, and other ways to address people in Japan. Retrieve from:
Tuesday, March 17, 2015
Potential images for Nintendo Slide
Potential images for Nintendo Slide
Concerning the issues of Ethics, Fair Use and Copyright
Image 1:

This is Nintendo's official logo. I take this image from Creative Commons Google search. It was labeled as reuse, while considering that my using of the picture does not hurt the profit of related company, it is appropriate to use it in my slide.
Image 2&3:


I also find the two images through Creative Commons Google search. They are both labeled as reuse, which means I can use them without breaking copyright principle. So, I will continuously use them in my further slides.
Concerning the issues of Ethics, Fair Use and Copyright
Image 1:
This is Nintendo's official logo. I take this image from Creative Commons Google search. It was labeled as reuse, while considering that my using of the picture does not hurt the profit of related company, it is appropriate to use it in my slide.
Image 2&3:
I also find the two images through Creative Commons Google search. They are both labeled as reuse, which means I can use them without breaking copyright principle. So, I will continuously use them in my further slides.
Tuesday, February 24, 2015
Research 3 on Nintendo’s Social Media Strategy
Metacritic
is a website that collecting reviews of movies, video games and so on. Similar
to Rotten Tomatoes, Metacritic also gives scores on video games. On Jan 27,
2015, Dietz officially published an article named “Metacritic’s 5th
Annual Game Publisher Rankings.” On this ranking list, Nintendo was honored
No.1. The audience can also found the past years’ champions on this web.
On
Nintendo’s Facebook page, it also posted this news as an advertisement of its high-quality
games. The comments showed that either the audience who already owned a
Nintendo console or those who were willing to buy one was excited about this
news.
This
secondary resource showed that Nintendo was willing to include the third-party
websites as an important part of its social media strategy. Comparing with
Nintendo advertising itself, the evaluation from the third-party is more
trustful. Similarly, Nintendo used this kind of strategy to build its
credibility on Pinerest, where the audience posted many interesting things
related to Nintendo. This article helped the audience understand how Nintendo
established its “fan art.”
Words
Cited
Dietz, Jason. “Metacritic’s 5th
Annual Game Publisher Rankings.” Metacritic 27 Jan 2015. Web. 24 Jan 2015.
Research 2 on Nintendo’s Social Media Strategy
Nintendo
and Sony have long competed to win the dominant position in console market. The
data showed that Nintendo’s N64 failed to beat down Sony’s PS console. After
listing related formula and graphics, the author found some important
characteristics in the console market, including indirect network effects,
consumer heterogeneity, declining costs, and oligopoly competition, which were
common to other high-technology market.
I
consider this article as a good secondary resource to understand Nintendo’s current
social media strategy. In terms of N64, Nintendo’s one shortage was its lack of
game numbers. So, Nintendo spent a lot of time to develop and advertise its
games on 3DX console. On its Facebook page, the audience can find that Nintendo
updates new games frequently. The success of 3DX proved what the author
summarized in the article. As he said, “A major reason behind a console’s
success is its advantage in game variety.”
This
article targeted the internal audience who worked in this business. The data
provided was professional and logical. It helped Nintendo make effective social media strategy. For example, the table showed below
illustrated the relationship between game variety and profit:
Words Cited
Liu,
Hongju. “Dynamics of Pricing in the Video Game Console Market: Skimming or
Penetration.” Journal of Market Research 47.3
(2010): 428-443. Print.
Friday, February 13, 2015
How Nintendo Makes Use of Social Media
Nintendo is one of the biggest video game
companies in the world. Different from its peers like Xbox under Microsoft and
Play station under Sony, Nintendo always persists in developing games without
violence and sex. For the North America market, its well use of social media
wins it a lot of fans and brings it stable profits annually.
As a successful video game company, Nintendo
knows that it cannot rely too much on ethos to persuade the audience to buy its
games. Customers will buy its games are mainly because they are playable and of
high quality. In terms of games, video always speaks louder than image. So,
Nintendo put a lot of efforts on operating Youtube page, the contents of which
are divided into several sub-channels. For example, On “Game trailer” channel,
the audience can watch the game trailers, the visual images of which give them
a direct feeling of the game. Through my survey, I also find that one of
Nintendo’s strategies is to make a connection between a virtual world and a
real one for the customers. On “Nintendo Minute” page, which is a talk show
channel, informs the audience of Nintendo’s offline activities, new released
games and video game accessories.
On Nintendo’s Facebook page, it also makes a
good interaction with the audience. It often posts some creative portraits made
by the customers, most of whom are below 12 ages. This behavior really leaves a
goodwill message to its audience saying that Nintendo cares about children’s
happiness. Also, it increases the company’s credibility because it implicitly
responds to Nintendo’s anti-violence belief. Nintendo’s another intention of
using social media is to know its audience. From my survey, I find that posts
related to Mario often have more “likes,” which gives Nintendo a direction on
what games are more popular.
Nintendo’s official website is very concise,
which makes the customers feel convenient to find what they want. Besides
providing multiple payment methods for the customers to buy games, Nintendo
also offers “Play demo for free” option, which comforts them before they truly
buy the game.
From above, the audience can see that
Nintendo creates a positive Internet circulation. The customers can watch its
Facebook to know new released games, and then they can go to Youtube to watch
how it looks like. Even before they buy the game on their website, they can
still play free demo to see if they really like it.
Nintendo is devoted to maintain the relationship
with its customers. It can be proved from the news that Nintendo’s CEO Iwata
announced that Nintendo’s properties could be officially used for fan projects.
For Nintendo, Customers are its important friends. It creates a great
environment for them to enjoy in Nintendo’s big family. That’s why people can
find tons of interesting stuffs created by the customers themselves on
Pinterest. Considering the result that they are voluntarily advertising for
Nintendo, the “fan art” of it can be seen as another big success of Nintendo’s
social media strategy.
I also found an interesting article, the
author of which made a research on what video games people would like to add on
their Christmas wish lists. The collected data showed that 43 percent of the
customers from 10-12 ages would choose Nintendo’s Mario game as NO.1 of their
lists. The survey proves that Nintendo takes children as their first customers.
Due to the accurate market analysis, Nintendo’s customers are relatively stable
and keep increasing.
In Cunningham’s blog, he wrote an article on
the history of Nintendo over the 30 years. The article is a valuable secondary
source, which informs people of how Nintendo keeps innovating and creating good
games. That’s why it still stands at top while some peer Japanese companies
died.
On Feb 12, 2015, Nintendo officially
broadcasted news about its next step, which is to develop a smartphone app for
Mii characters. As Iwata said, “Nintendo is looking to develop products that
will allow customers to identify with Nintendo products and make people pay
attention to Nintendo games.” If it comes out, customers can use their own
facial icons in a game world. It is really a big move, which shows that
Nintendo tries to use pathos in designing their games. Nintendo widely uses
social media to keep the audience update of its newest progress.
In conclusion, based on the quality of games,
Nintendo successfully uses social media to promote its games. Having won the
hearts of the customers, Nintendo consolidates its positions in the North
America market.
Works Cited
Lamoreux,
Ben. “Nintendo Properties Can Officially Be Used for Fan Projects.” Gamnesia 17 November 2014. Web. 13 Feb
2015.
Campbell,
Evan. “Nintendo President Satoru Iwata Teases Mii Smartphone App.” IGN 12 Feb 2015. Web. 13 Feb 2015.
Cunningham,
Andrew. “The NES turns 30: How it began, worked and saved an industry.” Arstechnica 15 July 2013. Web. 13 Feb
2015.
Harrington,
Lindsay. “Game Crazy Reveals Which Video Games Top Kids’ Wish Lists This
Holiday Season.” Bloomberg 27 October 2009. Web. 13 Feb 2015.
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